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    <guid>https://martianlee.github.io/posts/2026-11-04-lemo-opuscar-architecture</guid>
    <title>Lemo-Opuscar: How Do You Package 66 Film Styles as Code and Prompts?</title>
    <link>https://martianlee.github.io/posts/2026-11-04-lemo-opuscar-architecture</link>
    <description>Lemo-Opuscar is a style library that lets a coding agent draw, score and mix a short film in styles like watercolour, ukiyo-e or a satellite briefing. The renderer is under 400 lines; the real body is about 300,000 words of style prompts and directing guides. I followed the code, rendered demos myself, and measured how speed scales with workers and whether the output is really identical.</description>
    <pubDate>Wed, 04 Nov 2026 09:00:00 GMT</pubDate>
    <author>martionlee@gmail.com (MartianLee)</author>
    <category>lemo-opuscar</category><category>video-rendering</category><category>claude-code</category><category>agent-skills</category><category>headless-chrome</category><category>playwright</category><category>ffmpeg</category><category>canvas</category><category>deterministic-rendering</category><category>architecture</category>
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    <guid>https://martianlee.github.io/posts/2026-11-04-lemo-opuscar-architecture</guid>
    <title>Lemo-Opuscar 분석: 영상 스타일 66개를 코드와 프롬프트로 어떻게 묶었을까요?</title>
    <link>https://martianlee.github.io/posts/2026-11-04-lemo-opuscar-architecture</link>
    <description>Lemo-Opuscar는 코딩 에이전트가 수채화, 우키요에, 위성 브리핑 같은 스타일로 짧은 영상을 직접 그리고 작곡하고 믹싱하게 만드는 스타일 라이브러리입니다. 렌더러는 400줄도 안 되고, 본체는 30만 단어 분량의 스타일 프롬프트와 감독 지침입니다. 코드를 따라가고, 데모를 직접 렌더링해서 worker 수별 속도와 결과가 정말 같은지 측정했습니다.</description>
    <pubDate>Wed, 04 Nov 2026 09:00:00 GMT</pubDate>
    <author>martionlee@gmail.com (MartianLee)</author>
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