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    <guid>https://martianlee.github.io/posts/2026-10-07-minecraft-elden-ring-bridge</guid>
    <title>Inside the Bridge That Runs Minecraft in Elden Ring: How Do Two Games Share One Frame?</title>
    <link>https://martianlee.github.io/posts/2026-10-07-minecraft-elden-ring-bridge</link>
    <description>Since late September, &quot;passthrough modding&quot;, which runs two games at once and merges them into one, has been everywhere. This post reads minecraft-crossover-bridge, the one implementation with public code, and walks through what its shared-memory protocol, depth-tested compositing, terrain raycasts and hidden stand-in character each solve, and what the projects built on it changed.</description>
    <pubDate>Wed, 07 Oct 2026 12:00:00 GMT</pubDate>
    <author>martionlee@gmail.com (MartianLee)</author>
    <category>game-modding</category><category>minecraft</category><category>elden-ring</category><category>reverse-engineering</category><category>architecture</category><category>open-source</category><category>ai-agent</category>
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    <guid>https://martianlee.github.io/posts/2026-10-07-minecraft-elden-ring-bridge</guid>
    <title>Minecraft를 Elden Ring 안에서 돌리는 브릿지 분석: 두 게임은 어떻게 한 화면을 만드나요?</title>
    <link>https://martianlee.github.io/posts/2026-10-07-minecraft-elden-ring-bridge</link>
    <description>9월 말부터 두 게임을 동시에 실행해 하나로 합치는 &quot;패스스루 모딩&quot;이 화제입니다. 그중 코드가 공개된 minecraft-crossover-bridge를 읽고, 공유 메모리 프로토콜·깊이 테스트 합성·지형 레이캐스트·대역 캐릭터가 각각 어떤 문제를 푸는지, 파생 프로젝트들이 어디를 바꿨는지 정리했습니다.</description>
    <pubDate>Wed, 07 Oct 2026 12:00:00 GMT</pubDate>
    <author>martionlee@gmail.com (MartianLee)</author>
    <category>game-modding</category><category>minecraft</category><category>elden-ring</category><category>reverse-engineering</category><category>architecture</category><category>open-source</category><category>ai-agent</category>
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