A Godot 4.6 game that streams its world in chunks froze for 0.1 to 0.3 seconds every time the player walked. A harness that walks the hero on its own and logs frame times found two causes: code scanning 19,000 nodes every physics tick, and code building and tearing down whole chunks in a single frame. After the fix, frames over 50 ms are gone.
Oct 8, 2026 · 19 min read · game-modding / minecraft
This post opens the code of twelve passthrough mods that merge two running games into one and sorts them by what crosses the bridge: pixels, meshes, logic, or nothing at all.
Climate-tech startup (product: Stepping). Sole engineer on a three-person founding team; built carbon-measurement and offset products end-to-end: app, infra, and CI/CD.